|
|
 |
|
 |
| |
This Weekend's LAN Party Update - written by
JAG
Hey everyone! It’s almost here!! I’ve finally worked up a *rough* schedule of the gaming events for this weekend. And remember, IT STILL NOT TOO LATE TO SIGN UP! Sign ups end online Thursday at noon.
Rough Party Schedule:
This is just a rough schedule that we can shoot for. By no means is this set in stone.
Friday 5PM-9:00PM----------------- Setup your PC, FPS (Team), and general warm-up
Friday 10:30PM-Midnight---------- Racing Tournament
Saturday Midnight-2AM------------ RTS Tournament
Saturday 2AM-5AM------------------ Late night WOW & Halo 3
Saturday 5AM-9AM------------------ Anything goes (Sleep?)
Saturday 9AM-10:30AM------------ FPS warm-up and RTS rematch
Saturday 11:00AM-NOON--------- FPS Tournament
Saturday NOON-1:00PM----------- Lunch
Saturday 1:00PM-4:00PM--------- Racing rematch and RTS rematch
Saturday 4:00PM-9:00PM--------- FPS (Team)
Saturday 9:00PM-10:00PM-------- Anything goes
Sunday --------------------------------- Shall we??? :P
JAG’s Gaming Suggestions:
Since we can’t seem to come to a general consensus on what to play, I’d like to make these suggestions. These are merely suggestions.
First Person Shooter----------------- Enemy Territory: Quake Wars, Halo 3, Quake 3 Arena
First Person Shooter (Team) ------ Team Fortress 2, Battlefield 2, Call Of Duty 2
Real Time Strategy-------------------- World In Conflict, Starcraft, Rise Of Nations
Racing------------------------------------- Toca Race Driver 3, Re-volt
Other-------------------------------------- World Of Warcraft (either online, or private server), something silly…
BBQ:
We'll have hamburgers and hot dogs and fixens for everyone! You're welcome, however, to bring your own meat in case you wanted something specific or wanted food for another meal.
Please Be Gentle!
Since we're going to be playing at someone's house we'd sure appreciate it if you could do as much as possible to keep the place clean. Disruptor's house is brand new and he has unused carpet where we'll be so it would be a real bummer to have stains after everyone leaves. Thanks!
Sleeping-Over:
Sleeping-over is optional but encouraged! The sleeping accommodations aren’t that great (the floor) but it saves a trip all the way back home and back. Plus you can get more gaming action in! You're welcome to bring a pad or air mattress to sleep on if you’d like. PLEASE shower before you attend!
Directions:
We're going to be playing at Disruptor's house. He lives about 20+ minutes north of Natomas up highway 99 and then 70 towards Marysville.
Directions will be emailed to all attendees directly before the event starts.
Also for more preparations go here...
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
September 28-29th LAN Party Announced - written by
JAG
Hey! I know it’s been a long time coming but we have a LAN party scheduled for September 28-29th and we hope you can make it! We’ll be hosting this event in Plumas Lake at Disruptor’s place (30 minutes north of Sacramento) so it will be a drive and we are limited on space to around 20-25. But on the plus side the cost is only $5 which includes a BBQ meal at lunchtime. We will still be counting on everyone to bring some sort of drinks and snacks for everyone to share.
There will be tournaments in the FPS and Racing genres. A schedule with tournament details and times will be posted ASAP.
If we have enough interest we may extend the event through to Sunday afternoon around 3PM. If you are interested in that then add “Sunday” to the list of days you’ll attend on the sign up form.
Also, keep you calendar’s open for the Intel LAN set for December 1-2. More details on that and our involvement soon to come…
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
April 13-14 Party Cancelled - written by
JAG
For the first time that I can remember, we're going to cancel the April 13-14 LAN party this weekend due to a low turnout rate. I was unable to cover the costs to rent the building with just a handful of people. I will let you know when this event will be rescheduled as soon as I hear back when the building is available.
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
New Jaguar Mod Pack Released! - written by
JAG
I have updated the "Jaguar Mods" section on the left-hand side of this website to include a new mod pack for the free racing game "TrackMania Nations ESWC". Each custom map was designed and compiled by our very own Ranchan! Check out the link to learn more and see the video preview posted on YouTube.com.
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
Battlefield 2, Quake 4, TOCA Race Driver 3, TrackMania Nations ESWC were mostly played.
| Those Who Attended: |
- ---
- ---
- ---
- Nicole Sheahan
- ---
- CoolSpot
|
- ---
- ---
- ---
- ---
- Scott "Moose" Sanstad
|
- ---
- ---
- ---
- Birks "Freakyspud" Joshua
- ---
|
- Sami
- ---
- ---
- Hirez
- ---
- Tim "Pouncer" Melton
- Joshua "Alston" Morgan
- ---
- Ranchan
|
| Sever Tables: |
49. Ajax
50. Bulldog
51. Server console
52. JAG |
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
ShowDown LAN Party Review - written by
JAG
I’ve compiled NickMarine’s, Sami’s and my photos from the ShowDown LAN event in San Jose on August 25-27th and posted them HERE for your viewing pleasure! Here, the upper-left thumbnail is us with PC Gamer coordinator and magazine editor Norman Chan ( from left to right - JAG, CoolSpot, NickMarine, Sami, and Norman Chan).
Sami won an ABit motherboard and I was fortunate enough to win a Danger Den water cooling kit! Sami won his prize through a raffle from Zalman's booth and I won my prize by being 1 out of 10 to catch a water balloon while were all at the park ( see photo). And of course all of us got tons of free swag including T-Shirts! I think NickMarine came away with over 30+ TShirts!! Woot! Woot!
Overall, it was an awesome event and I wish those of you who missed the sign up window could have made it!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
Even though we had an exciting change of rooms, we still managed to pull through without any power or networking issues. Due to the fact that our building was accidentally double booked by those we rent from, our group had to use a different smaller room. Internet access was provided thanks to Postal's and Ungadano's unlimited Verizon web access from their phones (around 2Mb). Prey, Quake 4, TOCA Race Driver 3 and Rise Of Legends were mostly played.
| Those Who Attended: |
- ---
- ---
- Scott "Moose" Sanstad
- ---
- Alex "mOvingt@rget" Carter
- ---
|
- ---
- Lassen "Demosthenes" Jones
- ---
- Mike "Postal" Lightner-Young
- StormBlood
- ---
- Arctic Wolf
- Dan "Ungadano" Ocenar
- ---
- Dobie "AkiraYasha" Wollert
|
- ---
- ---
- Brandon "AbsurdHero" Bremen
- Adam "HeartGabriel" Lowe
- ---
- Antonio "Axd1244" DeSilva
- Jared "mrjaypeg" Wilson
- ---
|
- Satnam "Sami" Badyal
- ---
- Cameron "CooLSpoT" Moody
- ---
- Tyson "audio" Wolf
- ---
- LiL_J
- Creepy McCheese
- ---
|
| Sever Tables: |
49. Ajax
50. JAG
51. Server console
52. Cyberop5 |
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
It was no April Fools joke! F.E.A.R., Quake 4, Trackmania Nations ESWC and Empire At War were mostly played.
| Those Who Attended: |
- ---
- ---
- ---
- ---
|
- SatansFist
- ---
- Hirez
- ---
- ---
- ---
|
- ---
- ---
- ---
- Synapse[chico]
- ---
- Cyberop5
|
- Sami
- ---
- *Joe "BlueX80" Borcz
- ---
- *Ranchan
- ---
- LiL_J
- Roland78
- ---
- Creepy_McCheese
|
| Sever Tables: |
49. Disruptor
50. JAG
51. Server console
52. Ajax |
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
We managed to get some good TOCA Race Driver 2 action in. Also debuted Call Of Duty 2 since it came out soon after the last party in October. We managed to have internet access available Friday night but it went down Saturday morning. Had a great time and thank-you volunteers for all your help!
| Those Who Attended (By Seat#): |
- Bobby "Oskor" McAllister
- ---
- Steve "Syclick" McAllister
Mike "TwEaK!" McVey
- ---
- Kyle "UnluckyWhiner" Blair
- Zach "Brittle" Blair
- ---
- Alex "mOvingt@rget" Carter
- ---
- Matthew "Nooma" Groom
|
- Nathan "Eer" Lee
- ---
- Nicholas "Pheonix" Lee
- Ryan "Enigma" Vaughn
- ---
- Shane "Parker" Vicars
- Sean "Mr.Bill" Morgensen
- ---
- Matt "Recognize" Draws
- ---
- Travis "Travlar" Rhodes
|
- Creepy McCheese
- ---
- Chris "Roland78" Brancaccio
- ---
- Detin8or
- ---
- Luke "Smooth Beaver" Dotta
- Cyberop5
- ---
- J-Money
|
- *Ranchan
- ---
- LiL_J
- Jim "GoDcOmPLeX" Stilwell
- ---
- Josh "Meet2x4" Landis
David "Arcticwolf" Levenight
- ---
- Dragonfire
- Stormblood
- ---
- Dan "Ungadan" Ocenar
|
| Sever Tables: |
49. Ajax
50. JAG
51. Server console
52. Disruptor |
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
What a great week in new releases! We got to try out lots of new games including F.E.A.R., Quake 4 and Age Of Empires 3. We had good luck with the 1.03 Battlefield 2 patch and were able to use the VOIP feature. Many of you weren't able to make it out this time but we hope to see you at the next event January 6-7th! And thanks to all the volunteers who helped!
| Those Who Attended (By Seat#): |
- ---
- ---
- ---
- Alex "mOvingt@rget" Carter
- Cameron "Salanis" Lloyd
- ---
- Roland "Zahvah" Rush
|
- ---
- ---
- ---
- Hirez
- Luke "Smooth Beaver" Dotta
- ---
- Detin8or
|
- ---
- ---
- ---
- Nightwolf
- Matt "Recognize" Draws
- ---
- Spare Machine
(J-Money)
|
- ---
- ---
- Sami
- ---
- Roland
- Creepy McCheese
- ---
- LiL_J
|
| Sever Tables: |
49. Bulldog
50. JAG
51. Server console
52. Ajax |
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
Battlefield 2 rocks! Complications occured though because EA released the latest 1.02 patch on Friday afternoon. Many thanks to all the volunteers who helped and also our sponsors.
| Those Who Attended (By Seat#): |
- ---
- Alex "mOvingt@rget" Carter
- Scott "Moose" Sanstad
- ---
- Brandon "Zacciah" Beck
- Shane "Parker" Vicars
- ---
- +Nick Lee
- Matthew "Nooma" Groom
- ---
- Ryan "Enigmus" Vaughn
|
- Stephen "Larkalius" Scott
- ---
- Ollie
- ---
- Weston "PainKiller" Tanton
- Cyberop5
- ---
- Synapse [chico]
- David "The David" Harmon
- ---
- Newmanic
|
- Slippo
- ---
- ---
- ---
- ---
- Cameron "CooLSpoT" Moody
|
- Sami
- ---
- Roland "Zahvah" Rush
- Cameron "Salanis" Lloyd
- ---
- Deriol
- ---
- *LiL_J
- Roland
- ---
- Creepy McCheese
|
| Sever Tables: |
49. Ajax
50. JAG
51. Server console
52. Ranchan
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Back From Vacation --> Party This Weekend - written by
JAG
Well, I've just returned from a two plus week vacation on the east coast (what a blast!). So if you emailed me in the last three weeks I'll be getting back with you ASAP. Please bear with me as I try to catch up... TIA. ;)
Although the website is greatly out of date, the LAN party for next weekend ( July 15-16) is still on! There are currently 15 people signed up. I sure hope more of you can make it to our debut of Battlefield 2 since that would make for better team play!
BONUS!!! I've extended the $5 late fee deadline from Monday night to Tuesday night at 11PM to help encourage more attendance. Don't put off signing up. Sign up today!!
We'll be playing Battlefield 2, Trackmania Sunrise, Rise Of Nations, as well as others from our previous events. NOTE: If you are interested in playing Trackmania Sunrise, you MUST bring your original disc copy to the event or you won't be able to participate in that game. It's available at NewEgg for $26.90.
PARTY SIGN UP HERE!!
Don't expect too many prizes this event as that has not been the focus as of late. Do, however, expect a great time gettin' in some BF2 action and chillin' with your friends!!!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
Many thanks to all the volunteers who helped and also our sponsors.
| Those Who Attended (By Seat#): |
- ---
- Dan "Ungadano" Ocenar
- ---
- Alex "mOvingt@rget" Carter
- *Mr. McKee
- ---
- ZeRO
- Detin8tor
- ---
- Detin8tor's Friend
|
- ---
- Ollie
- ---
- Danny "d@nNy" Machal
- Cameron "CooLSpoT" Moody
- ---
- Newmanic's Friend
- Newmanic
- ---
- Cyberop5
|
- Adam "Doobs" Louvau
- ---
- Khoi "thinkguy" Vu
- David "Surrender Monkey" Brown
- ---
- Mario "Joe_Rockhead<cDv>" Machado
- Mikey "Monkey<cDv>" Machado
- ---
- Ramon "UltraMan<cDv>" Cavallero-Machado
- Frank "Uncle_Monster<cDv>" Machado
- ---
- J-Money
|
- Sami
- ---
- N0F@C3K1LL@
- Hotnickels
- ---
- Roland "Zahvah" Rush
- LiL_J
- ---
- Roland
- Aaron "AWHN" Earnest
- ---
- Creepy McCheese
|
| Sever Tables: |
49. Ajax
50. JAG
51. Server console
52. Disruptor
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
Played Half-Life 2 multiplayer for the first time but with some complications thanks to the not-so-wonderful Steam client until we got internet access which just made things easier. Yes, a Backman Hall event had internet access for the first time! Parker Humes from LANAddict.com made it out again and let us use his PCMCIA cell/modem card which gave us a dedicated 56K internet connection. Not too fast but fast enough to get drivers and verify with Steam etc. Many thanks to all the volunteers who helped and also our sponsors.
| Those Who Attended (By Seat#): |
- ---
- Dan "Ungadano" Ocenar
- DragonFire
Michael "Postal" Leitner-Young
- StormBlood
- Arctic Wolf
- ---
- Dr. Freeze
- David "Chaos" Forsberg
- ---
- Jackal
|
- ---
- *J-Money
- ---
- Hirez
- DJ "MR_FAT_GOAT" Hubka
- ---
- Chris "MasterDecoy" Cunha
Zebbie
- ---
- Cyberop5
|
- ---
- N0F@C3K1LL@
- ---
- Detin8or
- Luke "Smooth Beaver" Dotta
- ---
-
Newmanic
- ---
- Parker Humes
|
- ---
- Sami
- ---
- LiL_J
Pirate78
- Creepy McCheese
- ---
- Roland78
- Ranchan
- ---
- Deriol
|
| Sever Tables: |
49. Ajax
50. JAG
51. Server console
52. Disruptor
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
The release of Doom 3 would be the highlight of this event. A new sponsor, Parker Humes from LANAddict.com, arrived Friday night and was able to hang out with us until late Saturday morning. Many thanks to all the volunteers who helped and also our sponsors. See you in January '05!
| Those Who Attended (By Seat#): |
- Jim "Cyberman0" Stilwell
- ---
- Jamie "SiGhCoTiC" Durrill
Dan "Ungadano" Ocenar
- ---
- Alex "m0vingt@rget" Carter
- Brent "Casco" Patterson
- ---
- Scott "Android Kikaider" Sanstad
- Brandon "Zacciah" Beck
- Matthew "TribalCross" Groom
- Shane "Ororu" Vicars
|
- Michael "Postal" Leitner-Young
- ---
- Stormblood
- Dakota "Dakkat" Pelletier
- ---
- Neil "AeRO" England
- Ollie
- ---
- Synapse[chico]
- Zebbie
- ---
- Cyberop5
|
- Roland "Zahvah" Rush
- ---
- Adam "doobs" Louvau
- Justin "N0FaCEKiLLA" Klooster
- ---
- Matt "McG-Killa" Green
- Paul “Hotnickels” Nguyen
- ---
- Kirk "Nickmarine" Stenroos
- Parker Humes
- ---
- Ajax
|
- Sami
- ---
- Jason "Deuce7" Lee
- Matt "Recognize" Draws
- ---
- Thomas "Detin8or" Perry
- Luke "Smooth Beaver" Dotta
- ---
- Nightwolf
- Paul "ShadowFox" Phelps
- ---
- phU|CrUM
|
| Sever Tables: |
49. Disruptor
50. JAG
51. Server console
52. Jackal |
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
New Sponsor LanAddict.com - Friday Night Tourney & Prizes! - written by JAG
We have a new last-minute sponsor! LanAddict.com is going to sponsor a UT2004 tournament Friday night around 9:00PM. Parker Humes from LanAddict.com will be present with us only Friday night so the prizes they are donating will be given away Friday night after the tournament. All other prizes from our other sponsors will be raffled off as usual on Saturday afternoon.
LanAddict.com Prizes for UT2004 Tournament Friday Night
- ABIT AN7 Motherboard with AMD 1600+ CPU (Barton)
- More!
Here is a photo of the rest of the prizes to be raffled off to all attendees Saturday afternoon. Many thanks to sponsors Altec Lansing, Alienware, NVidia, GearGrip, Seasonic & Antec!
List Of Raffled Prizes
- Altec Lansing XA3021 Speakers
- Super Tornado 400W Power Supply
- GearGrip CRT
- Rise Of Nations game
- Antec Green LED Case Fan 120mm
- Alienware & NVidia/Final Fantasy TShirts
- Alienware visor
- NVidia Fan grill
- Posters and stickers
- More!! |
|
 |
|
 |
|
|
|
 |
|
 |
| |
Convert Doom 3 CDs to a DVD! - written by
Disruptor
You purchased Doom 3 and were angry that they did not release it on DVD, well here is how to make yourself a backup copy on DVD.
I modified the Doom3.msi to not check for the volume label. Follow the below instructions to make Doom 3 a DVD.
- Copy the contents of CD1 to a temp directory named "Doom3."
- Then copy the contents of the Setup\Data\base directories on CD2 and CD3 to the Doom3\Setup\Data\base directory on your hard drive.
- Copy pak000.pk4 and pak001.pk4 from CD 2 to the base directory.
- Copy pak003.pk4 and pak004.pk4 from CD 3 to the base directory.
- Download my modified Doom3.msi and replace the old one.
- Burn to DVD, create an ISO with the volume label DOOM3 and burn to a blank dvd. DO NOT CHANGE THE VOLUME LABEL, IT MUST BE DOOM3 OR IT WILL NOT WORK!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - written by
JAG
Because we had the smallest tournout in years it was easier to play a more varied selection of games. We were able to finally get in some great Rize Of Nations action (two games of four on four) and all of us got into a sweet racing match of ToCa Race Driver 2 late Saturday afternoon. Other games we played were Unreal Tournament 2004, Far Cry, and even Quake 3 Arena. The gang decided to skip the UT2004 tournament until next party since we were having so much fun checking out other stuff. Many thanks to our sponsors!
| Those Who Attended:
|
- Ajax
- Cyberop5
- Deriol
- Disruptor
- Hirez
- JAG
|
- LiL_J
- phU|CrUM
- Ranchan
- Sami
- Slippo
- Tom "Detin8or" Perry
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
TeamSpeak - written by
Ajax
Yo, Jaguar LAN Fest gamers!!
It is going down THIS FRIDAY! YES!! Is everyone ready to play?
For the upcoming LAN party, we're going to run a TeamSpeak server www.teamspeak.org. For those of you who have never heard of TeamSpeak, here's a quick breakdown of just what the program is from their website:
"TeamSpeak is an application which allows its users to talk to each other over the internet and basically was designed to run in the background of online games. TeamSpeak uses as little latency as
possible, which makes TeamSpeak one of the best online gaming communication programs."
If you don't already have a copy of the TeamSpeak client, you can download it here:
ftp://teamspeak.krawall.de/releases/ts2_client_rc2_2032.exe
I wanted to put together a (really) quick setup guide for those of you that wanted to use the TeamSpeak application at the LAN party but were unfamiliar with the program. What I'll attempt to do in the next few paragraphs is give you the best TS setup for LAN play so that you can hit the ground running come Friday night or Saturday morning.
-----
Once you've installed the TeamSpeak client and you run it for the first time, you'll want to go into "Sound Input/Output Settings" under the "Settings" tab. Under "Voice Send Method", change the
setting from "Voice Activated" to "Push to Talk" and bind a key on your keyboard to use as your universal "Talk" key. Be sure that it doesn't overlap with the controls in your other games as that could cause you to broadcast your to your team when you don't necessarily want to. Next, under "Local Test", change the test Codec to the last one, "Speex 25.9 KBit" Since we're playing at a LAN, latency isn't going to be a major issue, and some of the lower settings result in degraded speech playback. Select "Activate Local Test Mode" and test you mic or your headset to make sure that you can hear yourself at an acceptable volume. Once you've got your mic/headset ready to go, close the window.
The next place you'll want to go is back under the "Settings" tab, but this time click on "Options". In the portion of the panel that says, "DirectSound Buffer Size", move the slider over to the right and choose "Better Sound Quality". This will ensure not only that other people on TS sound good to you, but that you sound good to everyone else as well. Next, click on the "Bandwidth" tab and set both the upload and download speeds to "unlimited". Once you're finished there, click "Apply" and then click "OK" to close the window.
The last thing that we're going to set up are the keybinds. You can download the JLF keybind file here:
http://ajax.shackspace.com/JaguarBind.kbn
Go back to "Settings" again and select "Key Settings". Click on the "Import" button and link to the JaguarBind.kbn file. That will automatically map buttons on your keyboard which to allow you to switch back and forth between channels. When you first connect to the TeamSpeak server, you'll start in the "Default" channel. To talk to your individual teammates, you've got to switch channels. Note that you can change which keys switch channels by selecting the key combo bind and clicking "Edit".
The only information that I don't have for you yet is the actual server address. Once we get the network setup on Friday night, I'll fire up the TeamSpeak server and let everyone know the address.
I hope this points people in the right direction! If you have any questions about TeamSpeak, either visit their site at, www.teamspeak.org, or send me an e-mail. I'll also be available to answer TS questions at the party on Friday.
I will see you guys then!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Date Set!
July 30-31st is
confirmed for our next LAN party date. Sign up here. A full Unreal Tournament 2004 tournament is scheduled for Saturday morning and possibly one for Rise of Nations and ToCA Race Driver 2 as well.
Hope to see you there!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review - UT2004 Tourney Stats
A more laid back event with lots of fun gaming. It was great to rejoin the ranks in a small Unreal Tournament 2004 tournament (see ending tournament stats above). Special thanks to Altec Lansing, Antec, and Bawls for sponsoring us with great prizes. A date has not yet been set for the next event but we'll keep you posted.
| Those Who Attended (by seat number): |
- Tom "Detin8or" Perry
- ---
- Luke "Smooth Beaver" Dotta
- ---
- *Khoi "Thinkguy" Vu
- *Paul "Hotnickels" Nguyen
- ---
- ---
- Jackal
|
- Chuck "Grim" Smiley
- ---
- ---
- Zebbie
- ---
- Ollie
- Hirez
- ---
- SatansFist
|
- ---
- Roland "Zahvah" Rush
- Justin "NoFAcEKiLLA" Klooster
- ---
- Matt "McG-KillU" Green
- ---
- Chrone
- Greg "FAngel" Olson
- ---
- Lodebeck
|
- Dagg Nabbit
- ---
- Sami
- ---
- ---
- ---
- LiL_J
|
| Sever Tables: |
49. Ajax
50. JAG
51. Server console
52. Disruptor |
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
ToCA Downloads -
written by
Ajax
Since I've been loving ToCA Race Driver 2 so much since I got a hold of it, I wanted to come through and pimp a couple of nifty little TRD2 mods for that make a major difference in the game's immersion level.
First off, ToCA Race Driver 2 Edited Sound Levels
http://ajax.shackspace.com/ToCA_RD2/RD2SoundLevels.zip
This file adjusts the sound volumes for each of the camera views. The sounds are particularly enhanced when using the in-car and bonnet camera views.
And next up, ToCA Race Driver 2 Active Cockpit Utility
http://ajax.shackspace.com/ToCA_RD2/RD2ActiveCockpitCam.zip
From the readme: The "Active Cockpit Camera" ("ACC") option gives the camera a few degrees of motion, allowing the camera to move in response to the vehicle's actions. This essentially makes the cockpit view behave like Live for Speed. It shouldn't have been an addon, IMO - the in-car cam should behave like this by default.
So there you go. Like I said, I've been loving both of these mods since I got a hold of them. I was skeptical at first, but the community came through bigtime on these two. Give these mods a shot and see what you think! |
|
 |
|
 |
|
|
|
 |
|
 |
| |
ToCA Race Driver 2 Full Review -
written by
Ajax
-
Official Web Page
Okay, I was trying to fight off the rabid fanboyism since the
original title was underwhelming, but I'm going to just geek it up
here and say that ToCA Race Driver 2 is the best PC racing title on
the market right now. Its phenomonal. Now, given the current crop of
titles I know that's not saying much, but this game is something special. Its right up there with Porsche Unleashed and Motor City
Online in tems of overall enjoyability.
The 4-point physics are very well done, and the adjustments that you
can make to your car not only make a difference, but they make a
much more realistic difference in the performance of your vehicle,
as opposed to an overexaggerated caricature of performance. If
anything, one could accuse the vehicles of feeling a bit too light overall - perhaps the only artifact of the physics engine - but even
mildly tweaking the downforce settings alleviates this issue.
The difference in the two play styles, Simulation and Pro-Simulation
are immediately obvious, with the latter of the two being handled
extraordinarily well. I supposed Codemasters paid attention to what
SCEA's Gran Turismo 4 was bringing to the table in terms of realism
and attempted to counter that. The default Simulation mode is solid, but from the start its pretty obvious that it has been abbreviated a
bit to appeal to that less hardcore audience.
What's unfortunate about the title is that as good as the racing is,
there is a surprisingly limited number of vehicles to actually race
with. For the 48 tracks included in the game (not a true number, as
some tracks have longer/short/oval/rally variations), there are only
36 vehicles, and often times a Race Series is limited to one type of
vehicle only. However, all of the 36 vehicles included in the game
do have their own distinct and realistic feel. Even in the regular
Simulation mode you can easily tell the difference between racing a
Subaru Impreza and a Mitsubishi Lancer, despite their similarities
in size and wheelbase. The same holds true with the DTM, High Performance and V8 Supercar vehicles. They all handle differently,
and cater to different driving styles.
Another potential drawback to other race fans may be in the
ambitious nature of the title. ToCA Race Driver 2 bills itself the
Ultimate Racing Simulator, and to that end it attempts to cover a
very broad number of racing styles. For what it attempted to do, it
did very well. Each of the classes from the Land Rover Rallycross to the hulking Super Truck Championship all the way up through Ice
Racing portrays the vehicles in its respective class very, very
well, with physics that fit both the racers and the environment to a
tee. Of course, Super Truck racing isn't everyone's cup of tea.
Neither is Rallycross. Or Ford F-150 oval racing. While these
particular races are well represented, some players might not care
for those particular racing styles at all. Of course, Career Mode
will force players through the drudgery of some of these series, so
be prepared to take the good with the ASCAR. Also, for an Ultimate
Racing Simulator there are several prominent racing styles and
Championships notably absent from this release. Drag Racing is very
popular, yet there is no drag race type in the game. The GTR series
is gaining popularity, yet it to is strangely absent from the game.
There is a distinct possibility that licensing conflicts were the
cause of the omissions, since there were some manufacturers whose
vehicles could not appear in the game for that reason (*sniff*
Porsche you are sorely missed).
There is a patch on the way for the PC version (as well as
downloadable content for the XBOX version) that looks to make
improvements to the game. Due to an overwhelming demand, a rear-view
mirror option has been added. I already know what you're
saying... "no rear view in a racing game? wtf Ajax?" I said the same thing, but the racing is quite compelling even without a rear-view.
It is nice that Codemasters decided to listen to their fans on this
one. There is talk of dedicated server support as well, and given
the way that the game handles races and championships it would be a
welcome addition.
After having played through the game's Career Mode, I can't tell if
there's an retail expansion/DLC on the way, or if the title had some
of its corners cut to make the release date. Its a great game, don't
get me wrong, but there's something about it feels incomplete to me.
The content that is here is well worth the $29.99 price tag though,
and I highly recommend this title to the gearheads and race lovers
out there. |
|
 |
|
 |
|
|
|
 |
|
 |
| |
ToCA Race Driver 2 Preview -
written by
Ajax
J-Money and I tested it this past Friday and the netcode is VERY
SOLID. No collision issues, no floating opponents, and no sync
problems even when you fill the race grid with AI players. Good
stuff. After having to suffer through abysmal online racing
experience that was last year's Pro Race Driver, its nice to see
that Codemasters listened to their fanbase and corrected all the
errors on this new title. I picked up the full version on Friday
(yeah - taking one for the team) and have slowly been making my way
through it. I'll have a full-blown write-up once I've made some
significant progress through the game. I'd call the shot and say
that this should be the official race title at the next LAN, but you
guys give it a whirl and see what you think.
Multiplayer Demo Download Link
http://www.bhmotorsports.com/download/5755
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Unreal Tournament 2004 Tips - Part #2
- written by
SatansFist
The Element of Surprise - The element of
surprise is one of your greatest allies. Make the most out of
spotting the enemy before they spot you. The person that gets the
first shot in almost always has the advantage in the fight. That
first shot usually has a better chance of hitting its target when
the element of surprise is in your favor so make the most out of it.
If your enemy is being careless and running in a straight line, whip
out the lightning gun and fry his head off instead of opening up on
him with the rocket launcher or flak cannon.
Also, when you come across two people duking it out and they haven't
noticed you (you're above them, for example), try to take out the
person with the most skill first. I know I said earlier that you
should always gun for the skilled player but it's even more
important for this reason. Think about it. Who would you rather deal
with when the moment of surprise passes and they start to fight
back?
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Unreal Tournament 2004 Tips - Part #1
- written by
SatansFist
Well one of the guys that showed up for the LAN party asked me how
I dominate in UT2k4 and wanted a few tips. I started typing
something up but it quickly blew up into this huge page-long
write-up that was pretty convoluted so I figured I'd sit down and
type something up using a little structure. So I present to you "SatansFist's
tips on owning in UT2k4 Deathmatch". It's still a little messy (I
typed it up in my spare time at work) but it should have some
valuable advice for tearing it up.
Movement:
Movement is key to staying alive in UT2k4. Standing still for even
a second can mean your death (especially when people are using the
shield gun or sniper rifle). This means that you need to get good at
dodging and double jumping. I find that dodging using the up arrow
doesn't work too well because you end up stopping for just a second
and you lose momentum. I dodge to the side and turn my body towards
the direction I dodged in order to keep my momentum.
When in a firefight, always keep moving/dodging/jumping. You want
to be on the ground as little as possible (due to RL/Flak splash
damage) and you want to move in a way that your opponent won't
suspect. Time your dodges to your opponent's shots. As soon as he
fires you should be dodging out of the way and returning fire. The
key is not to fall into a routine. If you do, you'll be toast.
Weapons:
Here's a list of each weapon and when/how I use them:
Shield Gun - One of my favorite
weapons, especially since you start out with it. The real fun with
this gun starts on a small level, or a level with a lot of players.
Chaos is your best friend with this weapon. I just hold down the
primary fire and run around looking for people to dodge into. Once I
locate a target, I try to get close enough without them realizing
what I'm trying to do. Catching people off-guard with the shield gun
is the only way to go. You don't want them backpedaling, launching
[explitive] at you (unless they back themselves into a wall, and then its
gg). Once you're close enough, use dodge and double jump to close
the gap and seal the deal. It takes a bit of practice, since you
need to get used to lag/hit detection.Did you know that you can use
the shield (alt-fire) to prevent falling damage? Just aim at the
ground and keep it on while you're falling (this helps a lot in
Onslaught, trust me). Also, you can use the shield gun to reach high
places (just don't over-charge it or you'll kill yourself). If you
know how to rocket jump from your quake days then you'll get this
down pretty quick.
Assault Gun - Probably the best use is
to lob grenades down a corridor full of people or into a firefight.
I'll also use the gun to finish off someone I just shot with the
lightning/sniper rifle. 90% of the time I'll switch to my shield gun
rather than use this one though. Just not enough power…
Bio Rifle - Another gun I don't use
much… Sometimes charging up the goo will get you a kill or two, but
most of the time I end up killing myself with it. The gun has it's
uses though… It's quite helpful when you're running away from
someone.
Shock Rifle - I've been trying to
practice more with this weapon. I see a lot of people own with it
online but I still have problems. The best way to get kills is
obviously the combo (alt-fire and then shoot the ball with primary
fire), which is good to use when there's a firefight near you and
you want some free kills. Both fire modes by themselves have their
uses as well. The primary fire is good for taking someone out at
range (or just disrupting them since it pushes you back) and I like
to spam the secondary fire if it gets too frantic to combo.
Definitely one of the best weapons in the game, especially if you're
good with sniper weapons. Also gets a lot better in low-gravity
situations (same with the sniper rifles).
Link Gun - We all know what to use
this for in Onslaught, but in DM I use primary fire 90% of the time.
It's a good gun to just spam down hallways or to take someone out
who's stupid enough to stand still. I'll only use secondary fire if
I know my opponent is low on health because the beam is hard to keep
on someone.
Minigun - Another one of my favorites…
Best way to use this gun is to look for people who are bleeding/on
fire and target them aggressively. The gun can do a lot of damage
fairly quickly and is pretty easy to hit people with (IMO). I don't
really ever use the alt-fire, but it does have it's uses I
suppose (since it does have splash damage, albeit a tiny
amount/radius). This gun combos well with the sniper/lightning
rifles since one bodyshot puts a person at 30 health (from 100).
From there its only a second or two of the minigun to seal the deal.
Flak Cannon - My stats tell me that
I'm a flak monkey, and I believe it ;) The flak cannon is my
second-most used weapon (close behind the RL) for a reason: It owns.
I use both alt-fire and primary fire a lot since each has its own
use. Primary fire is great to bounce off walls/shoot down
hallways/etc. Its also good for those close-up kills that send gibs
everywhere. Secondary fire is good when you want to hurt multiple
enemies, or if you need to hit someone with some splash damage. Not
much else to say about this gun…
Rocket Launcher - Ah yes, the good ole
rocket launcher. Not really much to say about this one other than
there are a few different ways of firing rockets. You can fire them
individually or two/three at a time, and you can have them home onto
your enemy if you want to (I rarely do). You can also have them fire
in a different formation (after loading up the RL with 2 or 3
rockets, press alt-fire as you release primary fire to have them
shoot in a tight spiral). When I'm running around a level I'll
usually load up some rockets right before entering a high-traffic
area. That way, if there's any targets I already have 3 times the
firepower ready to be unleashed. And if there's no one there, oh
well, I just lost 3 rockets. Big deal.
Lightning Gun/Sniper Rifle - I
personally prefer the lightning gun, mainly because I can easily
tell where my shots land and also because sometimes even though
you'll miss your shot, the lightning will bounce off the wall/floor
and kill the guy you were shooting at. Like I said above, these
weapons are good to use in combination with the minigun. Try to
always aim for where a person's head should be when running around a
level. Sometimes you'll get some insanely lucky shots.
Phew, so that was an overview of the basic weapons. I'm not going
to go into Redeemer/translocator/ONS weapons…
General Gameplay Tips:
-Learn the levels and all of the secrets/item locations in each
level. This was the main reason I was able to own so much at the LAN
party. Knowing where the health is when you need it is essential, as
well as knowing where the "good" weapons are (Redeemer, Flak, RL,
etc). You'll also want to know where the shields are as well as the
keg o health.
-Know where your enemy is or will be. After playing the same map
over and over, you will realize where the "hot-spots" are. This
knowledge allows you to prepare for the fight by gettting the right
weapon out/loading up rockets/etc.
-Always keep tabs on the big ticket items in each level (redeemer,
ion painter, shields, keg o health, double damage). Try to
anticipate when they'll respawn and make sure you're around them
when they do. Not only do you help yourself by doing this, but you
hurt your enemies by keeping them understocked.
-Always try to go after the guy you think has the most skill
(this is why I dog Ajax so much!).
-Be unpredictable. I said something like that above, but it's
very important. Sometimes when I'm fighting with someone I'll do
weird [explitive] like run behind a pillar and then just stand there
for a second. Usually the person chasing me will think I won't
stop so he'll aim ahead of the pillar and as he takes his shot
I'll dodge out and cap him. Even though I said never stand
still, sometimes you just need to in order to stir things up. I
think that's everything I can think of for now…. I hope that
helps you guys out, even a little. Feel free to give me feedback
on this write-up. Let me know whether or not it was helpful.
Also, shoot any questions you have my way and I'd be glad to
answer them.
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review
What a great time! Thanks to Intel for providing the two complete pizza meals (Friday night and Saturday afternoon), drinks, covering the costs for the building space, and the four 3.2 Extreme Edition Pentium 4 CPUs for prizes! Thanks to another sponsor, Seasonic, for providing the Super Silencer 350W power supply. We had a great turnout, JLF's biggest event ever. Many thanks to all those who helped with setup and teardown. Thankfully, there were no power issues with the new facility. Congratulations to all the prize winners and see you at the next one in May!
| Those Who Attended: |
- Kirk "Nick Marine" Stenroos
- Phalanx
- Jackal
- Ollie
- Ajax
- phU|CrUM
- JAG
- Charles "chizzle" Craft
- 91SIXIN
- LiL_J
- Kevin "WaBo" Silveira
- SpecOps
- Disruptor
- Newmanic
- Ozone
- Cyberop5
- Nightwolf
- Bulldog
- Spoon Of Death
- Rat Attack
- QueenRabbit
- Sami
- Valderos
- Brodie "Develan" Griffin
- Paul "Hotnickels" Nguyen
|
- Greg "FAngel" Olson
- Seth "Chrone" Olson
- John "Lodebek" Van Straalen
- Brandon "mp5" Moyer
- Dr. Death
- Roland
- Mark "Sobedragonz" Schneider
- Alan "Punl<" Gareau
- Wil "A_Dreamer" Mar
- Timothy ">XF< GrayMatter" Davidson
- Neil "Gremlin" George
- Daniel "Goodfella" Rankin
- Hirez
- Matthew "CalQdeX" Modica
- Brandon "N3oBud" Killmeyer
- Ben "B34M3R" Winter
- Justin "MaDInSAnE" Klooster
- ZeRO
- Alan "COUGAR67" Rea
- Kevin "Kilgore" Roe
- Weston "Zebbie" Tanton
- Mark Lai
- Ethan Eldridge
- Zachary "FLG_Poncho" Kranich
- Chris "GotNoRice" Brown
|
- Nicholas "[TMC]ActiveMonkey" Brown
- Todd "DeadLamb" Hoppman
- Deriol
- Doug "aftermath" Clesh
- James "Silly" Smith
- Ranchan
- Greg "[TMC]Warhawk" G
- Pirate78
- Jonathan "Lagmaster" Wing
- David "TBRO" Campbell
- SatansFist
- J-Money
- Steve "ubersteve" Zito
- Franklin "Optyx" Rossi
- Todesengel
- Darrin "Slippo" Marquez
- Will "Slappy" Stahr
- Dan "Ungadano" Ocenar
- Kevin "Rise" Wan
- Zombie
- Jordan "Zombie'sLilSpawn" Fick
|
Intel Tag Line Winners
Out of over 200 submissions from JLF the folks at Intel narrowed down our submissions to these top ten winners (see previous post on March 18th, 2004 for details about this contest). The winners were announced at today's party. There was a pleasant surprise too in that all three processors donated were 3.2GHz instead of what we were expecting (2.6, 3.0 and 3.2). Thanks to Intel for this great opportunity and to all of you who submitted your ideas!
| Tag Line Winners |
- 3 out of 4 Gamers Recommend Intel -Queen Rabbit
Prize Awarded = Intel 3.2GHz Extreme Edition Pentium 4 CPU
- CTRL-ALT-DEFEAT... -Ajax
Prize Awarded = Intel 3.2GHz Extreme Edition Pentium 4 CPU
- Please frag responsibly. -Hirez
Prize Awarded = Intel 3.2GHz Extreme Edition Pentium 4 CPU
- Nine lives won't even get you through the front door. -Spoon Of Death
Prize Awarded = Call Of Duty baseball hat
- If you can read this, you’ve just been fragged. -Brandon "Braindead" Curtis
Prize Awarded = Call Of Duty baseball hat
- You mean some people actually need to RESPAWN? -Spoon Of Death
- Life's too short. Play more games. -Hirez
- You can run…. but you’ll only die tired. -Valderos
- Gamers open doors with Pentium 4’s -Queen Rabbit
- Warning campers will be shot. -Jake "Col. Lawndart" Scharosch
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
We're Full!!
Well, we've had an overwhelming response to the upcoming party!!
Thanks to those who've spread word. This is going to be a ton of
fun! I will email more details regarding the event to all who've
signed up as we get closer. If you have any questions
feel free to ask.
If you're already on the list and are no longer able to make the
event, please let us know
ASAP.
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Sign Up Form Online!!
To get on the list of attendees for the FREE April 9-10th LAN
party sign up here. If you've already
emailed me requesting to get on the attendance list please sign up
again using this form. My sincere apologies for the inconvenience, I
wasn't really sure how soon we'd be able to get the sign up form
online.
Also note the new option on the menu bar that will display the
results of what games people voted for at the party (labeled "Voting
Results")!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
FREE LAN Party Thanks to Intel!!!
We're gonna have a free LAN Party April 9-10th all decked out with
free food plus really cool prizes!! Does it get better than that?!?
Sign ups will be online ASAP.
JLF Tag Line Contest Sponsored By Intel =
Three CPU Prizes!!
All of those already on the JLF Yahoo Groups email list have
already heard about this but I wanted all the folks on the web to be
able to be a part too. Intel is working on a few tag-lines for their
upcoming marketing posters and are looking for ideas. For the top
three best ideas Intel picks from ideas submitted by anyone from the
JLF group will get the following prizes!
1st Place = Pentium 4 - 3.2
GHz
2nd Place = Pentium 4 - 3.0 GHz
3rd Place = Pentium 4 - 2.6 GHz
The winners will be announced in person at our
next LAN party April 9-10th. If you want to
submit any "Tag Line" ideas email
JAG and he'll pass it on for you. Better hurry while there's
still time!
-----Original Message-----
From: Jeff Fick
Sent: Wednesday, March 03, 2004 9:47 AM
To: jaguarlanfest@yahoogroups.com
Subject: [JLF] JLF Gaming Tag Line Contest
JLF Crew,
OK JLF guys, here is the deal.
I’d like to come up with a really cool tag line that will be
used on the Posters and Marketing collaterals that we use for
the gaming market. So who do I turn to? Fellow gamers of course.
:)
The last time Intel developed material like this it was for the
CPL event in Texas. However, the tag line they came up with was
the following:
“CONQUER, LOL, REPEAT”
I think the JLF crew can come up with something better than
that. So I’m going to challenge you guys. Please submit you best
tag line to me through email. If I can get it through our
marketing, legal, and brand identity cops, I’ll make it worth
the winner’s effort.
I think John [JAG] can vouch for us when we deliver the goods.
:)
So send me your best 3 to 5 word tag line that you think is a
great catch phrase for gaming, and be sure to include your name
and contact information so I can get back to you. We’ll announce
the winner by having John send an email out to this list. We’ll
be picking a winner regardless of the decision to use the tag
line or not, so show me what you got.
Best regards everyone!
Jeff Fick
Intel Corporation
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Unreal Tournament 2004 Demo
In case you haven’t heard, there’s a new downloadable demo version
of Unreal Tournament 2004 available for download here ( http://www.unrealtournament.com/ut2004/downloads.php).
The designers of UT2004 seem to be
targeting game-play rather then graphics (over UT2003). This is
welcomed as the new game adds many great enhancements such as
voice over IP (for online chatting) as well as in-game vehicles
(driving, tanks, flight, etc.).
Here’s a listing of some enhancements taken from the official
web site.
Vehicles
Rev-up and ride out in an array of land-, air-, and space-based
vehicles that play critical roles in a successful combat
strategy in Assault and Onslaught. With vehicles ranging from
single man fighters to five man behemoths, Unreal Tournament
2004 provides players with plenty of choices when shopping for a
mechanized implement of destruction.
New Technology
-
Voice-over IP
support - command and coordinate. Give orders, rally your
troops or talk smack with the enemy.
-
Voice
recognition - give orders to bots; no more typing when you
should be fighting!
-
Completely
redesigned menus, including a new server browser with
right-click menus and many brand-new configurable features.
-
Improved AI:
vehicle control, advanced dodging and wall-dodging, improved
aim, better team coordination.
-
Deeper single
player mode with comprehensive team management options,
challenge matches, multiple endings and more.
-
Integrated map
vote and match set-up for Internet play.
-
UnrealTV - a
proxy broadcast system allowing a huge number of spectators
to watch a match live over the Internet.
-
Pixomatic
software renderer allowing incredible performance with no 3D
card required. Play UT2004 on your laptop!
- A re-designed HUD, improved
weapon effects (bullet decals, incredible explosions), improved
first person weapon rendering and innumerable improvements for
mod authors, new announcer voices, rendering optimizations...the
list goes on!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review
Although we were shooting for some Quake 2 "Re-Evolution" action and
didn't quite get to it, this party was still jam-packed with tons of
kewl goodies. First of all, with our new LAN switch the network ran
much smoother (just like we hoped). Second, we had a chance to try
out an "unofficial LAN-able" beta of the FarCry game and it was
quite impressive indeed. Third, we were able to get some NFS
Underground LAN play in after all using an IP client that was able
to "trick" the game to think that we were on the internet. Finally,
the prize giveaway was especially awesome because of the rockin'
Falcon Northwest "FragBox" that Intel donated! Overall, we had a
good turn out with lots of new comers and were able to get in lots
of game-play. Hope to see you at the next one (probably near the end
of May)!
| Those Who Attended (by seat number): |
- Zero
- ---
- Brandon "Jerky Junky" Laurin
- Paul "Hotnickels" Nguyen
- ---
- Kevin "XeroCool" Wilkinson
- Tim "SLiM-TiM" White
- ---
- Kyle "Pezcore" Green
- Steve "ubersteve" Zito
- ---
- Zack "Cottonman" Cottman
|
- Zebbie
- ---
- Ollie
- Cyberop5
- ---
- SatansFist
- Hirez
- ---
- Newmanic
- Ajax
- ---
- Jackal
|
- Richard "86abcsam" Berglund
- ---
- Duane "Treefrog" Lopez
- Jason "VB69er" Melthratter
- ---
- Justin "MaDInSaNE" Klooster
- Lifter
- Jake "Col. Lawndart" Scharosch
- J-Money
- Bulldog
- ---
- Valderos
|
- Sami
- ---
- LiL_J
- ---
- pirate78
- Creepy McCheese
- ---
- Roland
- Deriol [Xombie]
- ---
- Ranchan
|
| Sever Tables: |
|
49. Disruptor
50. *Brandon "Braindead" Curtis
51. JAG
52. Server console |
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Falcon Northwest "FragBox" To Be Given
Away!!
It’s official! Intel has confirmed that they will be bringing a
Falcon Northwest “FragBox” as a prize to our party NEXT
weekend!!
-
Intel®Pentium®4 2.66GHz 533MHz Front Side
Bus Processor - Intel®i845 Chipset
-
80 GB Hard Drive, 7200 RPM
-
512MB DDR Memory
-
nVidia GeForceFX 5600 Ultra 128MB Graphics
Card
-
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Next Party Date Set!
Our next party date has been set to
January 23-24th. Sign ups are already online.
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review
Thanks to all who helped setup/tear down we had another successful
party! Will be scheduling the next party as soon as possible.
And congratulations to Scott "Creepy McCheese" Hosner for winning the
3.20 GHz EXTREME EDITION WITH MOTHERBOARD
processor donated by Intel!
| Those Who Attended (by seat number): |
- ---
- ---
- Alex "alrunner" Carter
- ---
- Hirez
- ---
- Disruptor
|
- ---
- Neil "Phrag Burger" England
- Weston "Zebbie" Tanton
- ---
- Ollie
- Dagg Nabbit
- ---
- Ops
- ---
- phU|CrUM
|
- Slippo
- ----
- ---
- J-Money
- Michael "Dr. Dog" Sherwood
- ---
- Caligula
- Valderos
- ---
- Bulldog
|
- Sami
- ---
- =WCE= Zero
- =WCE= Blisster
- ---
- Chris "Roland" Brancaccio
- Creepy McCheese
- ---
- LiL_J
- Deriol
- ---
- Ranchan
|
| Sever Tables: |
|
49. Jackal
50. Ajax
51. JAG |
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Getting Close!
Sign up for the party while there's still time! If you sign up
before 11PM tonight you'll save $5.00 by avoiding the late fee!
Sign ups will still be open until Thursday at noon.
Looking forward to it!!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Battlefield 1942 Update -
written by
Ajax
There's a new mod for Battlfield 1942 that just got released
yesterday. It's called Forgotten Hope. Give it a whirl and see
what you think.
The files you need are right here:
http://www.fileshack.com/file.x?fid=3755 <-- The main
modfile
http://www.fileshack.com/file.x?fid=3756 <-- Updated maps
I've only been toying with it for a short period of time. It
seems like the team is attempting to eliminate some of the
randomness of some of the combat, and adding a level of realism.
Granted, I haven't been playing very long so my opinion of the
mod is subject ot change.
Oh yeah... did I mention that IT'S BEAUTIFUL?!?!? Seriously.
It's like expansion pack material. Give it a look-see and let me
know what you guys think...
See you on the Battlefield.
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Looking for an excuse to get an XBOX...?
- written by
Ajax
... well, you just got it.
Good news for those of you holding out on an XBOX purchase, care
of the folks at Kay-Bee Toys. I stole this blurb from
http://www.passwird.com/
Get Ready: 30% off everything at KB Toys during Oct. 8-14
Oh my shizzle. Legal mumbo jumbo quoted from the KB Toys website
Defendants will distribute the Net Settlement Fund by providing
a discount at the cash registers of all KB Toys, KB Toy Works,
KB Toy Outlet, Toy Liquidator and KB Toys Express stores
nationwide, including Guam and Puerto Rico, equal to 30% off all
qualifying purchases of $30 or more during October 8-14, 2003.
This distribution (the "In-store Distribution") will be done
without requiring a request of any store customer and will be
separate and apart from, and in addition to, any previously
planned promotional events for 2003. Defendants will not
advertise or otherwise promote the distribution in advance of
the In-store Distribution. Signs detailing the terms of the
In-store Distribution, however, may be displayed in or around
the stores during the In-store Distribution and up to 48 hours
in advance of the In-store Distribution.
Can you say $126 PS2s and XBOXs? I knew you could. CHA-CHING!!
Also, in the same XBOX news vein, Steve over at
[H]ardOCP posted info about an Xbox To PC Adapter:
Check this bad boy out. I grabbed one of these adapters from
X2VGA.com to run an Xbox off of one of the monitors I have
laying around. The difference is PHENOMENAL. For people that
don't have an HDTV and want to get in on the HiDef Xbox gaming,
this is THE way to go. I was surprised at how damn cool these
are.
Your link is here:
http://www.x2vga.com/x2vga_info_eng.php
HALO running Hi-Def on a 17" monitor? I'll take two!!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Date Moved!!
Due to reasons beyond my control, I must push out the next LAN
party date from October 17-18th to November 7-8th.
This may prove to be a good thing for those who weren’t able to
make the event in October!! But nevertheless, my sincere
apologies for any inconvenience... Sign-ups should be online
within a day.
Looking forward to the annihilation!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Traffic in Midnight Club 2 -
written by
Ajax
Wassup!! It's the Jaguar LAN Fest's offical PC racing fanatic
spamming you guys yet again with more Midnight Club 2 info.
We had a blast playing Midnight Club 2 at the last LAN party,
but I do know a couple people were curious as to whether or not
you could have a race with the traffic enabled. My apologies if
I'm spreading news that's already common knowledge, but I just
found out that you CAN race with the traffic on in Midnight Club
2! There are two different ways, in fact.....
The first (and easiest) way to do so is to use the Single-Player
races in Multiplayer. You may have to beat the game in order to
unlock it - I don't know for sure, as I've beat the game a few
times over and I never paid attention before now. All the
Single-Player races in Multiplayer have traffic enabled.
The second way (which was news to me) was the Track Editor mode.
I played an online game with a guy who had created his own track
in LA, and a nice one at that! As soon as I wrapped up my online
gaming, I took a stab at the Race Editor to see what I could
create.
For those of you who haven't messed with the Track Editor in
Midnight Club 2, know that it is really simple to learn. Each
one of the three locations (LA, Paris & Tokyo) have an overhead
map with dozens of pre-existing checkpoints. You simply activate
the checkpoints you want in the order that you want them, and
you're set! There's also another menu that lets you specify if
its a circuit race or a free-for-all checkpoint race, the number
of laps, the time of day, weather conditions, traffic (and how
dense you want it), pedestrians, you name it!
I'll put together a couple of tracks in a couple of locations
just for fun. If any of you racers out there feel so inclined,
throw together a track or two of your own, and we can go back &
forth trying to best each other on our respective "Home
Courts"!!
When I found the Race Editor and put my own track toegther, I
had a total flashback of my old NES playing days, buiding
impossible tracks in Excitebike to torment my neighbor friends
down the street with!
In the meanwhile, keep racing! I will see you guys in
October!!!!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review -
Tournament Stats
Well, we had a small turn-out this time but we still managed to
have a good time. It was almost nastalgic of the days back when
JLF used to have a "less-than-25 people" in our events held out
of our homes.
We were also lucky to see Duck for the first time in person who
flew all the way down from Eugene, Oregon just for the event.
Many of you know him since he has played with us many times
online...
And congratulations to Chris “Roland” Brancaccio for winning the
3.20 GHz processor given to us by Intel!
| Those Who Attended (by seat number): |
- ---
- ---
- Dagg Nabbit
- ---
- J-Money
- Bulldog
- ---
- Duck
|
- ---
- ---
- Hirez
- ---
- Ron "91SIXIN" Dobson
- ---
- phU|CrUM
|
- ---
- Valery "pirate78" Romanovich
- ---
- Chris “Roland” Brancaccio
- LiL_J
- ---
- Creepy McCheese
- Synapse[chico]
- ---
- Ops
|
- ---
- Sami
- ---
- Ranchan
- ---
- Deriol
- ----
- Disruptor
|
| Sever Tables: |
|
49. Ajax
50. Jackal
51. JAG
52. Server console |
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party! Party! Party! - Sign-up extended!
Intel CPU???
Wow! Only about twenty people have signed up for our party this
weekend! We could have done this one in my garage and be a lot
cheaper! ;) Ahhh… the good ol’ days of LAN parties in the
garage…. *sigh*
Anyways, in hopes to draw in a few more “late-comers” I’ve
extended the the SIGN UP deadline until tomorrow, Friday at noon.
Oh, one more thing…. Intel says they
will “probably” donate a CPU processor for this gig if
that helps motivate any of you… I like the odds for this one! ;)
Duck to attend this weekend!!!
Yes! It has been confirmed that the elusive Duck will be
attending this upcoming LAN party all
the way from Eugene, Oregon! I think that will be the
farthest anyone has traveled to make it to a JLF LAN party!
Many of you know Duck “virtually” because he played with us
online quite often back when we used to have “Online Wednesday
nights”. Everyone, please welcome my brother Duck if you see him
at the party this weekend.
Boooyaaa!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Web Site Back Up
Upon returning from vacation I realized that this web site was
down. Thanks to the quick folks at
Midtown Micro the site is now fully functional once again.
Apologies for the inconvenience.
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
LAN Party Racing Update -
written by
Ajax
Hey y'all... It's Ajax here with a quick State of LAN Racing
address (and I promise I'll refrain from my usual long-winded
race game rants).
Two things, real quick.
First, I fixed the "bouncing car" issue that we had at the last
party with
Pro Race Driver. We'll be able to fire up 12 player games
with no problems if everyone so desires.
...and second, I found this nifty
Midnight Club II PC demo. Normally, I'm vehemently opposed
to arcade racing, but this is too fun. Dare I say it's more fun
than ReVolt. I had a "Need for Speed: Hot Pursuit/High Stakes"
flashback playing it. I still play PRD, but I think Midnight
Club II is worth a look-see.>
http://www.fileshack.com/file.x?fid=33388
I'll have it ready by the time the LAN party rolls around.
You guys tell me what you think. Peace!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Online Game Night (BF1942-RoadToRome) #93
Between changing the server IP address and me not being home to
see that although the server was up, it wasn't functional; we
still got in some gameplay around 9:10PM. Our next online event
will be announced once the new location for our game server is
finalized. A special thanks goes to Dr. Freeze for
hosting the server for these last few months! Unfortunately,
because he is moving, the current 10Mbit WAN connection that he
has been providing us will no longer be available...
| Those
Who Played |
- Duck
- JAG
- Sami
|
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
E3 Review -
written by
Balbados
E3 [explitive] rocked. That about sums up my thoughts on the entire
trip ;-).
Seriously though, from the moment I walked into the South Hall
I was overwhelmed visually, audibly, and tactilely. Konami’s
booth had at least 4 games that immediately grabbed my
attention, the choices were daunting. Then I saw Konami’s Metal
Gear Solid 3 trailer playing and I was in heaven and hooked. A
quick jaunt over to the Midway booth after the amazing MGS3
movie and I saw a booth babe that Teddy was already taking
pictures of, looking at her outfit it was difficult to tell
which game she was supposed to be a part of, I later found she
was supposed to be from Spy Hunter 2. About the only good thing
Midway had was the women, so around and around we walked taking
in everything we could. There was so much noise and so many
places to look at, with people from all the booths almost
tauntingly asking you to try out their games.
One, of many, surprise titles was Lineage II, for the PC and
from a company I’d never heard of in all my scouring of games.
This game took up more of my time when we got separated on other
days, as did some more of NCSoft’s games; this company seemingly
popped out of nowhere and already they can pretty much be
expecting my money for two titles. The other title being Shining
Lore, a PC title from the same world of one of my favorite
Tactical RPG’s in the past; if you’ve been a console gamer you
probably already knew this was coming as I did – but again I had
no idea who NCSoft was. Apparently they’re a company from the
godfather country of online, Korea, which promptly explained
Lineage being a sequel. Exarch Online was another title they
were displaying and while fun, it felt a bit shallow in
comparison to Lineage II, yet seemed to compete w/ the same
genre. After further play testing I found Exarch Online to be
more akin to Diablo. Lineage II is similar to Diablo but quite a
bit deeper in character development and world, I’m definitely
going to be keeping my eye on this one.
After wandering ‘round some more I found that Half-Life 2
wouldn’t be shown on the floor, you had to wait in line; quite
depressing really, but I right next to Half Life 2’s area in the
ATi booth was yet another of my favorite companies, SquareSoft,
now known as Square Enix. I made mental note to return later to
try out some of their games I had already been anticipating with
caution, Final Fantasy X-2 and Star Ocean III. Final Fantasy XI
was being shown as well for the PS2 & PC, it looked interesting
but there were so many other MMORPG’s to be had I didn’t even
bother. Final Fantasy X-2 is a helluva game indeed, everything
enjoyable about FFX was here, but even better. While the opening
movie was a bit off-putting the gameplay came through, thank
goodness. The new job-system is probably the best execution of
jobs classing Final Fantasy has had since the SNES days (yes
better than Final Fantasy Tactics). You’re able to change class
at anytime during or outside of battle, which makes for some
interesting strategy’s to be had w/ only 3 characters to play
as. Rikku & Yuna the Summoner return to your control along w/
Paine (pronounced Pine) a definite bad-ass, and the guys as
everyone well knows are secondary non-playable characters only
to be met in the world instead of used as PCs. The outfits for
the different job classes range from outrageous (in a good way)
to extremely cool in appearance, and with the change of outfit
comes different weapons and means of using the same weapons or
magic. Before actually playing the game I was pretty hesitant on
the whole idea of there being no guys in the game, thinking that
it was going to end up being a lot of fluff and skin for the
male driven audience out there. I can safely say that Square is
not just trying to pawn the game off on people using a similar
name, it really seems that the game will improve the original
story and is needed. I can’t wait to find out what happened to
Tidus now. Star Ocean 3 was in Japanese so I didn’t understand
the story whatsoever, but the battle system is as all Star
Oceans have been, Real Time, yet pause-able action only now it’s
gorgeous and more entertaining than before. I honestly can’t
think of much to talk about since the core of any RPG is story
and character development and the build at E3 showed neither off
too well, but I’m going to be keeping an eye out for more
information about it for sure.
Microsoft’s booth was at the opposite end of the hall, and on
the way over I got to see both Namco’s and Ubi-Soft’s booths.
Soul Calibur 2 in Namco’s area is going to be THE fighting game
of the year. It’s just as flawless to control as before, and a
lot better looking. Amazingly the PS2 is so close visually to
the X-Box version the only problem in choosing one is going to
be which character you want. Link (Gamecube), Heihachi (PS2) or
Spawn (X-Box). I’ll probably get them all eventually, but Spawn
was the most entertaining of the bunch for me. I played a few
rounds w/ a well dressed older than I am man and a well dressed
Japanese man who dropped by right after him, the Japanese guy
and I were pretty good competition for one another, the other
was just a button masher. I was happy to see that the game has
retained it’s simple to get into hard to master routine, because
it always makes it interesting depending on who you’re playing.
If only 3D Fighters would get some X-Box Live! Or PS2 Online
access L. R: Racing Evolution wasn’t playable unfortunately, but
the movie was quite impressive. This game is the 5th in the
Ridge Racer series, and before seeing it in action I was afraid
Namco was making a GT-Wannabe game…which the console industry
does NOT need, there are too many as is. I didn’t spend too much
time in Ubi-Softs booth, but I did get a chance to play XIII,
the cell-shaded First Person Shooter and it too was surprisingly
more entertaining than I thought it would be. I guess I’m just a
bit too pessimistic about some things. It’s not a keeper for me,
but at least now I can see why people would enjoy it. Prince of
Persia made a surprise entrance at the show for me, I had no
idea that they were working on a new one. And this one didn’t
look as disappointing to play as the 3D venture on the
Dreamcast, here’s to hoping.
Onto Microsoft’s amazingly gigantic booth, wow pretty much
covers it. MS seemed to have pulled out all the stops when it
came to their booth. They had some beautiful X-Box ladies
walking around, and probably 100 kiosks available to play games
on. Honestly, the choices were too many, but SW: KoTOR, Amped 2,
Starcraft: Ghost (RIP PC) caught my eye on the X-Box along with
Mythica, Halo and Rise of Nations on the PC. Let me just say
that all of these games were a blast to play and I’ll be getting
them all one way or another and because of these games Microsoft
had the Booth of E3 for me. I spent a lot of my time in it
playing SW: Knights of the Old Republic, StarCraft Ghost and
Rise of Nations. Mythica is probably going to be the MMORPG I
stick too when it comes, I absolutely love Norse mythology and
this games got tons of it, plus the blonde booth babe here was
one of the best in the show, right behind the Vampire chicks in
Activisions booth for Vampire The Redemption: Bloodlines (oh
yes, another Vampire game…I should pre-order this now. If you
played the first and love it as much as I did you don’t even
need to be convinced of its fun). Capcom across the floor had
too many games to play as well, Product No. 3 though was the
game I HAD to play because of the less than stellar reviews
coming out of japan. This game is going to be accepted like
GUNVALKYRIE on the x-box was, not as wanted as I think it should
be. Combos are fun to pull off once you actually figure them out
(RTFM is something I have to tell myself more often) and the
entire time having Vanessa, the main character, moving to the
beat makes it my kind of game for sure. The Onimusha 3 video
playing here showcasing Samonuske’s return to modern day France
and having none other than the Professional himself as a protégé
was enough to make many of the people around it gawk the entire
time it was running.
If I continue to talk about all these games I’m going to
literally have a 3 page essay on my hands, because this is just
a few of the booths we got to see. It’s entirely too much for me
to write about at the moment, so I’ll leave this bit here for
now. Perhaps I’ll write more, perhaps not *shrug*. I’ll leave
these impressions to stand as soon as I let you know about
Savage: Battle for Newerth. This going to be a game we all have
to play as soon as we can at the LAN’s, RTS/FPS = lovely for
everyone, it’s part Tribes, part Warcraft, part Sacrifice, part
Unreal Tournament. A truly impressive game from a company I’ve
never heard of before…I love suprises! The people in the booth
(lead programmer amongst others) are very cool people, and I
hope for their sake that everyone buys this game. Phu|crum will
probably be writing more about the game as he actually got to
play it, the booth was far too busy when I got to visit it, but
from what I got to watch….wow. You have a commander person which
is doing the job that in tribes would have your guild leader at
the command station pointing out orders for everybody on your
team to adhere to; and to win I think people WILL need to work
in teams. This commander is able to build new buildings using
the NPC workers that do the menial tasks nobody on the
battlefield would want to, so they definitely thought of that
(though you can help build if you so choose). The warriors in
the game are what the players can be, and basically it’s like
any other FPS but w/ the commander there strategizing it gives
the game a much deeper sense of teamwork than I’ve seen in any
game since Tribes. It’s set in the future so you have many
sci-fi weapons, but it seems like there was a fall of technology
so it’s rugged and old seeming, while you’re using the new
weapons…almost Mad Max or Fallout like, but on a lush green
planet much like our own (think Yosemite, as that is the closest
thing in reality I can think of as being the map in the game).
Buy Savage people, this company needs it and can hopefully
deliver what they’re trying to…it’s up to the community with a
game like this though if it’s going to float or sink, pricks or
good people will make this game. So I hope that we can perhaps
have some interesting LAN parties if we can’t have fun online
because of the pricks.
Lates
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
The JFL Crew Is Back From E3!!
Well... Viper, Zero, Blisster, Jan, Francois, Ajax, phU|CrUM,
Balbados, and myself have returned from our adventure in Los Angeles
at E3!! And let me tell you, it was a BLAST!!! We had a huge of a
great time and wish all of you could have been there. Thanks to
nVidia for sponsoring us!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Online Game Night (UT2003) #92
Since I was away at the E3 Expo,
I am not really sure who played tonight. :) However, our next
online event will be Wednesday, May 21, at 8PM. |
|
 |
|
 |
|
|
|
 |
|
 |
| |
nVidia Video Released Online With Us In
It!!
nVidia has indeed made a comercial taking clips from our trip out
to their facility last month and guess who's in it?!? Well, both
Beau Degraaf (one of the guys from the WCE clan) and myself made it
in! Woohoo We're famous! :P
If you'd like to check it out for yourself go here and click on "GeForce
FX Experience":
http://www.nvidia.com/object/geforcefx_5900_videos.htmll
Or you can download it off the JLF web site here:
FX_Experience_Final_full.wmv (Windows Media) |
|
 |
|
 |
|
|
|
 |
|
 |
| |
Online Game Night (BF1942-RoadToRoam) #91
Our next online event will be Wednesday, May 14, at 8PM.
| Those
Who Played |
- Bulldog
- Deriol
- JAG
|
- LiL_J
- Ranchan
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Party Review
Awesome party!!
| Those Who Attended (by seat number): |
- Mark "Dagg Nabbit" Covert
- ---
- ---
- Dr. Freeze
- ---
- Rat Attack
- Queen Rabbit
- ---
|
- ---
- Slippo
- ---
- Michael "Lyon" Long
- Nathan "Morgoth" Long
- ---
- Zombie
- Richard "noeffort" Gardner
- ---
- The Puffer
|
- Hirez
- ---
- SatansFist
- J-Money
- ---
- Bulldog
- Lifter
- ---
- Dr. Death
- Mr. Buns
- ---
- phU|CrUM
|
- ---
- Sami
- Creepy McCheese
- ---
- LiL_J
- Ranchan
- ---
- Deriol
- Balbados
- ----
- Disruptor
|
| Sever Tables: |
|
49. Ajax
50. Jackal
51. JAG
52. Server console |
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Online Game Night (UT2003) #90
Our next online event will be Wednesday, May 7, at 8PM.
| Those
Who Played |
- Deriol
- Duckk
- JAG
- Q-Berry
|
- Ranchan
- Sami
- Synapse[chico]
- T-Bucket/TeEZ
|
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Intel Donating A Processor For May 2-3rd
Party!!
Intel will be donating another SCREAMIN-CUTTING EDGE CPU for our
next LAN!! It will be raffled off in the usual manner so anyone
who pays and attends can win!
Online Game Night (BF1942-RoadToRome)
#89
Our next online event will be Wednesday, April 30, at 8PM.
| Those
Who Played |
- Bulldog
- Dr. Death
- Duck
- Jackal
- JAG
|
- Lifter
- Ranchan
- Ronin
- Sami
|
Pro Race Driver Impressions -
written by
Ajax
-
Official Web Page
Uh-oh... Ajax just found a new racing game. And you KNOW what
that means... You're absolutely right! Another REALLY BIG post
to the JLF forums! :)
If you know me then you know how much I love (beating Jackal in)
a good racing game (and how embarassed I've been since I
recommended that last NFS title to you guys - ugh). So in an
attempt to redeem myself and perhaps regain a shred of
credibility as a competent race gamer, I took one on the chin
and picked up a copy of Pro Race Driver to see if it was worth
the CD's it was pressed on.
Brief summary for those not interested in sifting through
another one of Ajax's rants: Pro Race Driver is better than Need
for Speed (by a looong shot), but not quite the Gran Turismo
killer it was touted to be... D'OH!
I'm still getting the hang of driving with my gamepad, as it
seems they've catered control to the Steering wheel/Foot pedal
drivers, but the graphics and sound are very well executed.
The good folks at Codemasters have implemented a motion blur in
the PRD game engine (uhh, wow!) which really gives you the
sensation of moving at high speed. Talking about it won't really
do it justice - it has to be seen to be appreciated. (think
'Pre-rendered Cutscene')
PRD also has quite the damage engine, which works very well
(almost too well!). Cars scrape and crumple realistically, and
will leave the track littered with stray bumpers and shattered
glass - all top notch stuff. The racetracks are all real-world
locations, varying from twisting and turning grand-prix tracks
to high-speed NASCAR ovals, all of which are beautifully
rendered.
The sound is also top-notch. All of the car engine and racing
sounds in-game have been taken from their real-life
counterparts. Motorheads will have no problem distinguishing
between the putt-putt of a Mini Cooper and the low-end growl of
a Mercedes-Benz CLK-DTM. I'll keep my thoughts on the
single-player game to a bare minimum since I just started
playing and haven't spent enough quality time to make an
accurate assessment. Suffice it to say that at this point the AI
in the game isn't exactly struggling with the learning curve
that I am... :)
Multiplayer content is very solid. MP racing servers hold up to
12 people (But no dedicated server yet - D'OH!) and there don't
appear to be any outstanding latency issues. I did notice that
there was some slight lag when I collided with another driver,
but I'm thinking that was ping related (calculating/sync'ing the
damage). In fact, driving alongside other players *online* felt
more solid than Need for Speed's LAN play! I didn't see any
'jittering' or drive by any 'jumping' competitors at all.
All is not coming up roses, though. The game does have it's
share of issues. First off, the in-game GUI doesn't have any
mouse support. It's not too much of a surprise considering that
this game was simultaneously developed for all three major
gaming consoles as well as the PC, but the fact that you *have*
to use the keyboard (you can't use the joystick/gamepad either)
tends to be a bit of a pain. Hopefully Codemasters will address
this in a future patch. You have the ability to change several
settings on your vehicle like gear ratios, downforce,
suspension, brake bias and tires. Changing these settings will
make a noticable difference in the way the car handles and
responds, but in some cases, it can make for some very
exaggerated and unrealistic results. The cars still have very
sensetive steering and still have that awkward weight shift when
braking, but at the same time these same cars have the ability
to negotiate tight corners at (unrealistically) high speeds.
Yeah - I don't get it either..
Don't get me wrong, the game is still plenty of fun, but the
physics don't seem to mesh as well with the visuals as they
should, due to that lack of realism. They aren't bad, per se,
but to me the game just doesn't *feel* quite as good as it
*looks*. All in all I'd have to say that I'm happy that there's
finally a PC racing game out there that doesn't suck (and isn't
soley NASCAR). It's about time! I can whole-heartedly recommend
this game to every one of you who are looking for a good excuse
to uninstall Need for Speed: Hot Pursuit 2. Look no further, my
friends!
Seriously though, Codemasters has put together a really solid
racing game, and despite some of the issues that I pointed out,
Pro Race Driver is still very much worth a look-see.
Well, there's my $0.02.
Here's to hoping that a few of you take the plunge
(*cough*Jackal*cough*) and grab a copy of PRD so's I can rough
you up at the next LAN party
(*cough*cough*hack*Jackal*cough*cough*)!
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Back From The "Test Drive" At nVidia
Well the group of us is back from the nVidia preview. We got an
eye full for sure! We previewed a card that hasen't released
yet. We were able to see it run real time all the while they
video taped us to capture our reaction. They're supposed to use
this video footage for a comerial of sorts, let's hope somebody
from JLF makes the final cut!
Overall, this unnamed card flies! And the best part about it is
that they got rid of the noisy fan. This one is MUCH quiter than
the cutting edge GeForce cards out today. Thanks again to nVidia
for the show and grub too!
Those from JLF who attended:
Zero, Blisster, Jan, Viper, Francois, Beau Degraaf, Rat Attack,
Queen Rabbit, Storm and JAG.
|
|
 |
|
 |
|
|
|
 |
|
 |
| |
Online Game Night (UT2003) #88
Our next online event will be Wednesday, April 23, at 8PM.
| Those
Who Played |
- Xombie
- Disruptor
- Duck
- JAG
- Lifter
- Mike "Mike-Oppa" Choe
- phU|CrUM
|
- Q-Berry
- Robert "Ranchan" Corey
- Slippo
- Synapse[chico]
- T-Buckett
- Zero
|
|
|
 |
|
 |
|
|
|
|
|