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Jaguar Mod Pack v1.03 For Quake I
  Compiled by: John "JAG" Nadeau
Last Modified: 03/15/97

This mod pack brings a variation of already existing modifications for Quake I and unites them into one downloadable pack.

Installation

Download below and unzip it into your Quake (v1.06) directory keeping its directory structure. Then use the included Windows95 .pif icon to start the game (path may need to be changed). The command in the .pif file is simply as follows:

Jaguar.pif
C:\...\Quake\Quake.exe -game jaguar -winmem 28

The "-winmem" amount can change based on how many megabytes RAM you have in your system. Use about %80 of your total RAM.

The autoexec.cfg file included with the download configures the game to take full advantage of the pack. Since this file binds keys and sets environment variables you will most likely want to view it's contents with notepad and adjust it to your liking. All the variables inside have commented descriptions.

Download
Jaguar.Q1.v1.03.zip (17MB) - Mirror 1
Jaguar.Q1.v1.03.zip (17MB) - Mirror 2
 
 
     
Integrated Mods
 
A detailed description of all the mods included in this Jaguar pack.

The Swinging Grappling Hook v1.0
Author: Perecli "Bort" Manole
A definite winner! With it's advanced swinging algorithm, it is really easy to get into the game. The Swinging Grappling Hook is a rotating iron shaft with claws, thrown by a chain and used for grasping, drawing and holding. Can be used for getting out of tight spots, getting to unreachable places, and even stabbing your enemy, inflicting pain. Make your self a hard target to hit by swinging from the hook while taking shots at the poor saps below. The hook requires no ammunition. You're going to like this one!
Features
- unprecedented use of true to life swinging physics
- ability to climb up or drop down the chain
- ability to push opponent(i.e. in lava) from hook impact
- ability to inflict damage to your opponents with the hook
- undisturbed use of weapons during hook use

Morning Star Grappling Hook Weapon v1.11
Author: Michael A.
This is yet another version of the grappling hook. I've included this one simply because I had already added it to the Quake C code just before Bort came out with his swinging hook. I decided it would be too much work to remove this one, so I left it in. It's actually pretty cool to be able to "double-grapple" sometimes when you're in a pinch.

 To launch the Morning Star Grapple, cycle the weapons to it, and simply fire the attack button as you would any other weapon. If the star contacts something and you are still holding the attack button, you will be pulled up to it and held there until you release the attack button.
You can change weapons while the star is attached to something (although you can't control the star while you are using another weapon). To unhook the star, you'll have to change back to it. 

Custom Maps
Author: Various
The following maps are included in the mod:

222x3dm - 222x3
4-level - 4 Level Mayhem
5150 - 5150
5days - 5 Days
anoxia - Anoxia
arena - Arena
armybase - Q-Base
basin - Basin
castle - Basic Castle
chaag - Chaag
critters - Critters
cztex1 - Texture Demo 1
dark - Underdark
darkness - Darkness
darkwrld - Dark World
dark_as - Dark As
daskull - Da God D*&#ed Skull
dbtd - Death By The Dozen
death1 - N-Tropy Deathmatch Level 1
death2 - N-Tropy Deathmatch Level 2
deso - House of Desolation
die - Join In And Die!
dotd - Death On The Docks
dung - Dung
dwang4m8 - Dwango 4 - Map 8
fortress - Dark Fortress
giggler - Giggler
giggler3 - Dark Manor
hall2 - Hallway of Hell v.02
hellkeep - Hell's Keep
highdive - Highdive
jdm1 - JDM1
keep - The Keep
kicker1 - Kicker-1
kings1 - Kings Arena 1
kysenty3 - Entryway III
lbase - The Lost Base
level - Level
melee1 - Melee1
melee2 - Melee2
mini - Mini
muny03 - MunY 03
night - Night Stalker
palace - Q-Palace
pit - The Pit
pop - Potpourri
qchunks - QChunks
ransom1 - Ransom
rocketz - Rocketz - DM ver .3
runways - The Runways
sewer - Sewer
shaft - Shaft of the Soulless
shkeep - Shadow Keep
shrine - Shrine
slave - Slave
squim - Squim
swmpcave - Swamp Caves
target - Target
tef_aop - Altar Of Pain
telex - Tele-X!
thresher - Thresher
tower - Tower of Death
zdeath1 - ZDeath 1
zebub - Zebub Dethmatch

Flame Thrower Weapon
Authors: Steve Bond & John Guthrie
Modified By: John "JAG" Nadeau
A new custom weapon that sends burning flames towards your enemy. You can even set people on fire. If you get set on fire by a flamethrower, you better move to some water or slime quickly. If you roast while trying to find water, whoever set you on fire gets a frag (be sure to check out the cool bubbles after someone on fire jumps into the water). When you pick up a Grenade Launcher, you also get a Flamethrower. It uses shells for fuel. The range is fairly short, but this weapon is very powerful. You cannot set yourself on fire with your own flamethrower. When someone dies with a flamethrower/grenade launcher, you will get both weapons from their backpack. Burning players and monsters also light up the area. You cannot run with the flamethrower, this was intentionally left in to be a limitation to the weapon. A center-printed "On Fire" warning message is displayed when you are on fire.

Jaguar Mod Enhancements:
Created a custom texture for the flame thrower so that it looks distinguishably different from the grenade launcher model which is used for the flame thrower. I also configured it so that the grenade launcher is still available to be used instead of being replaced.

Throwing Axe Weapon
Author: Steve Bond
Modified By: John "JAG" Nadeau

A new weapon that replaces the regular Quake axe allowing you to send a spinning axe towards your target. When you spawn you get five axes and you can always pick up more after your enemy throws some of theirs.

Jaguar Mod Enhancements:
I thought it would be better to combine the throwing axe and the regular axe rather than having two different weapons (original design). Now if you have axes, you use the throwing axe an when you're out of throwing axes, then you automatically change to the regular axe weapon. There's no longer a need to toggle between the two.

Flares
Author: Steve Bond
These are spike-shaped flares that you shoot into a wall/floor/ceiling to light to the room. These flares give off a dim light when you first fire them, then they will sizzle and spark to life, brightly illuminating the area around it. After 7 seconds or so at full burn, the flare will dim again, and 15 seconds later it will burn out. Flares will do one hit point of damage if you hit a monster/player with them. They will disappear if they hit a door or platform. A known problem is while standing waist or chest deep in water, the flare will sometimes disappear, and other times it will hit a ways away from you. 

Decoyz
Author: Sam Shockey & Jason Busby
Allows you to create a fake double of yourself that you can remotely detonate at will. The decoy will also detonate when touched by an enemy. Another cool thing is that the decoy will start shooting at enemy players when spotted (although the shooting is harmless to the enemy) so it appears more life-like. The decoy will also give you a warning (a text message in the upper-left-hand part of your screen) when it spots an enemy.

Demo Charges
Author: Steve Bond
Creates a remotely controlled bomb that the user can detonate at will as long as you are in somewhat the same area as the bomb (2000 quake units).

Dropstuff
Authors: Steve Bond & John Guthrie
Allows you to put your current weapon and some of it's ammo into a backpack and throw it. This is great for Team Deathmatch because you can hand off a weapon you aren't using to a newly-spawned teammate or you can toss a couple of these packs into a dark corner if you think you might die soon. After spawning you can go back and get the goods. If you wish to use this patch in a multiplayer game, only the computer that is acting as the server will need to run this patch.

Multiskins 1.1
Author: Dennis Noordsij
Modified By: John "JAG" Nadeau
Allows you to change your model's skin into something other than the default Quake Guy texture. Whenever you select a skin, the console will tell you which one you have. Team play is still color oriented. A Ranger can still kill a Ranger. Unfortunately, when you die, the corpse skin will change to the normal texture as soon as you respawn.

Jaguar Mod Enhancements:
All the original skins that the author provided have been replaced with completely new ones. These skins were made by various artists off the web. I also cleaned up any skins that needed it, and gave guns and axe textures to the skins that didn't have them. Here are the customized skin names
:

Army Ranger
Captain America Dude
Mid-Evil Knight
Conan The Barbarian
Bobba Fett
Storm Trooper
Han Solo
C3PO
Lava Man
Goggle Guy 
NIN Dude
Boy Scout
Waldo
Cool Joe
Borg
Football Player
Marvin The Martian
Mask Man
Monster
The Crow 
Elvis Presley
Ape Man
Flash Gordon
Kramer
Businessman
Future Knight
Machine Gun Tony
Skeleton
Slick
Quake Dude 
Note: If you chose to modify the skins file (player.mdl), you will need to change the weapons.qc and client.qc files to match your skin name changes. There is only one section in each file to change so it shouldn't be too difficult.

Quake Talk
Author: Simon Francis
Modified By: John "JAG" Nadeau

Lets you shout random "abuse" in the form of .wav files at other players. Those near you will hear it loud and those further away will here it quietly (or not at all). The sounds should also be broadcasted in stereo. You can broadcast as many messages as you like at the same time.

Jaguar Mod Enhancements:
I've added some interesting samples from various sources (Monty Python, Warner Bros., etc.) to supply more sounds than the author provided. The sounds are also now limited to one keystroke (F1-F12) per sound rather than toggling between sounds. And for your convenience, I've included even more unused sounds in .wav format to give you the option to change later if you would like. Simply change the precache_sound file names in the weapons.qc file (there are two sections that need to be changed).

Zoom Script
Modified By: John "JAG" Nadeau
Allows you to zoom in and out so that you can see your enemy a lot easier.

 
 
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Sat. 8AM-10PM
Sun.?? - Possibly!!

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Plumas Lake, CA

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Intel LAN Dec. 1-2


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